We build native apps people keep.
- Northwind
- Tempo
- Vantage
- Kindred
- Halcyon Freight
- Orbit Labs
- Verdant
- Fieldstone
- Lumen Health
- Brightwater
- Apps shipped to the stores
- 47Apps shipped to the stores
- Downloads across our portfolio
- 12.4MDownloads across our portfolio
- Average post-launch store rating
- 4.8★Average post-launch store rating
- Median crash-free session rate
- 99.97%Median crash-free session rate
Everything the app needs, nothing it doesn't.
- 01
Native iOS
Swift and SwiftUI apps that feel like Apple built them — because they follow the same rules Apple does.
- 02
Native Android
Kotlin and Jetpack Compose builds that hold up across the full spread of real devices, not just the flagship.
- 03
Product design
Research, interaction design and a design system your engineers can actually build from.
- 04
Backend & APIs
The sync engine, the API and the infrastructure the app leans on when the network is bad.
- 05
Launch & store strategy
Submission, review, phased rollout and the store listing work that decides your install rate.
- 06
Ongoing engineering
A standing team that keeps the app current through every OS release, every quarter.
Four apps, and what changed.
We had been told twice that offline-first was not realistic for our data model. Devora had a working prototype reconciling real conflicts in nineteen days.
Native isn't always right. Here's how to tell.
Go cross-platform
React Native or Flutter- The app is mostly content, lists and forms
- You need both stores on a tight budget
- One small team has to maintain everything
- Interaction is straightforward and mostly taps
Go native
Swift and Kotlin — this is us- Gestures, physics and 120Hz scrolling have to feel right
- You need widgets, Live Activities, Wear OS or watchOS
- Background work and offline sync must survive real conditions
- Large data sets have to render without a dropped frame
- Security or compliance reaches into the OS keystore
- The app is the product, not a companion to it
Roughly one in six discovery engagements ends with us recommending something smaller than the project that was briefed. That conversation is free, and it is the one worth having first.
A process built to remove surprises.
- 01
Discover
2 weeks
We work out what the app is for, who carries it, and what has to be true for it to be worth building.
- 02
Design
3–5 weeks
Every screen, every state, every transition — specified before production code starts.
- 03
Build
8–16 weeks
Two-week cycles, a build on your phone every Friday, and no surprises at the end.
- 04
Launch
2 weeks
Submission, review, staged rollout — with someone awake at every stage of it.
- 05
Evolve
Ongoing
OS migrations, performance regressions and the next twelve months of roadmap.