Taking on two projects for Q3

We build native apps people keep.

Devora is a specialist iOS and Android studio. We design, engineer and launch the app — in Swift and Kotlin, on the platform’s own terms — then stay on to make it win.
47 apps shipped12.4M downloads4.8★ average rating
Trusted by product teams at
  • Northwind
  • Tempo
  • Vantage
  • Kindred
  • Halcyon Freight
  • Orbit Labs
  • Verdant
  • Fieldstone
  • Lumen Health
  • Brightwater
Apps shipped to the stores
47Apps shipped to the stores
Downloads across our portfolio
12.4MDownloads across our portfolio
Average post-launch store rating
4.8Average post-launch store rating
Median crash-free session rate
99.97%Median crash-free session rate
Selected work

Four apps, and what changed.

We had been told twice that offline-first was not realistic for our data model. Devora had a working prototype reconciling real conflicts in nineteen days.

Priya RaghunathanVP Engineering, Northwind
A straight answer

Native isn't always right. Here's how to tell.

We build native, so treat this with appropriate suspicion — then hold us to it. If your project sits in the left column, we will say so, and we will point you somewhere better.

Go cross-platform

React Native or Flutter
  • The app is mostly content, lists and forms
  • You need both stores on a tight budget
  • One small team has to maintain everything
  • Interaction is straightforward and mostly taps

Go native

Swift and Kotlin — this is us
  • Gestures, physics and 120Hz scrolling have to feel right
  • You need widgets, Live Activities, Wear OS or watchOS
  • Background work and offline sync must survive real conditions
  • Large data sets have to render without a dropped frame
  • Security or compliance reaches into the OS keystore
  • The app is the product, not a companion to it

Roughly one in six discovery engagements ends with us recommending something smaller than the project that was briefed. That conversation is free, and it is the one worth having first.

How we work

A process built to remove surprises.

Five phases, each with a defined output and a fixed shape. You always know what is happening now, what is next, and what it costs.
  1. 01

    Discover

    2 weeks

    We work out what the app is for, who carries it, and what has to be true for it to be worth building.

  2. 02

    Design

    3–5 weeks

    Every screen, every state, every transition — specified before production code starts.

  3. 03

    Build

    8–16 weeks

    Two-week cycles, a build on your phone every Friday, and no surprises at the end.

  4. 04

    Launch

    2 weeks

    Submission, review, staged rollout — with someone awake at every stage of it.

  5. 05

    Evolve

    Ongoing

    OS migrations, performance regressions and the next twelve months of roadmap.